Answer:
Pseudocode is an artificial and informal language that helps programmers develop algorithms. Pseudocode is a "text-based" detail (algorithmic) design tool. The rules of Pseudocode are reasonably straightforward. All statements showing "dependency" are to be indented. These include while, do, for, if, switch.
Answer:
When images or graphics excessively occupy most of the space on the page.
<u>Explanation:</u>
For example, if you observed the attached image you'll see a bad example in which the image excessively occupies most of the space on the page making the written text difficult to read.
Next, a good example of proper editing is found in the next image, which shows the written text properly aligned with the text.
Answer:
Se explaination
Explanation:
/Declaring variables
integer currentPrice
integer lastMonthPrice
integer changeLastMonth
float mortagage
//Reading input
currentPrice = Get next input
lastMonthPrice = Get next input
//Calculating price change
changeLastMonth = currentPrice - lastMonthPrice
//Calculating mortagage
mortagage = (currentPrice * 0.051) / 12
//Printing output
Put "This house is $" to output
Put currentPrice to output
Put "\nThe change is $" to output
Put changeLastMonth to output
Put " since last month." to output
Put "\nThe estimated monthly mortgage is $" to output
Put mortagage to output
Laws differ from theories because laws do not provide an explanation for how things work or could possibly work. A law describes what happens or needs to happen under certain conditions. A law can predict what will happen as long as those conditions are met. <span>For the purposes of this discussion, a "law" is a rule that has been formalised by repeated testing. It is also a generalisation. A theory, on the other hand, is an explanation for an observation that is supported by a large body of evidence. </span>
Answer:
Import java.awt.*;
import java.util.*;
public class Sprhere
{// Instance Data private double surfaceA, volume, r, diameter; //Constructors public Sphere ()
{r = 0;diameter = 0; surfaceA = 0;volume = 0;}
public Sphere (double radius, double d, double SA, double v)
{this. r = radius; this. diameter = d; this. surfaceA = SA;this.volume = v;}
//--------------------------------------------------------------------// Accesors.//--------------------------------------------------------------------public double get Radius()
{return r;}
public double get Diameter()
{return diameter;}
public double get SurfaceA()
{return surfaceA;}
public double get Volume()
{return volume;}
//--------------------------------------------------------------------// Mutators.//--------------------------------------------------------------------