This is an example of using games as a form of: B. Task Training.
<h3>What is a skill acquisition plan?</h3>
A skill acquisition plan can be defined as a written plan that is used to outline the goals, objectives, materials, teaching methods, and data collection techniques for teaching trainees or employees, a specific skill or set of skills.
This ultimately implies that, skill acquisition plans include all of the following:
- Goals
- Objectives
- Materials
- Data collection
Considering the fact that the human resources manager Matteo wants to use gaming to teach new employees printing skills, this is an example of using games as a form of task training.
Read more on skill acquisition plans here: brainly.com/question/15352575
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Answer:
B. The computer jumps to the module, executes the instructions in the module, and then returns to the next executable instruction.
Explanation:
A software development life cycle (SDLC) can be defined as a strategic process or methodology that defines the key steps or stages for creating and implementing high quality software applications.
A module can be defined as a separate software component or unit of a hardware program that comprises of one or more repeatable functions (tasks). A module is portable and as such can be used in various software applications or systems through a programming interface. Also, they are interoperable because they are generally compatible with various components of a software application or system.
When a module is processed, the computer jumps to the module, executes the instructions in the module, and then returns to the next executable instruction.
This ultimately implies that, the execution of an instruction by a computer is done sequentially and once the task is completed, the computer moves to the next executable instruction or command.
The reason your program isn't working is because you put the n=12 now when you put the other n's in the code it causes it to only work with the number 12
I think it’s internet sorry if it’s wrong