Answer:
Gross pay for the week = $603.85
Step-by-step explanation:
Monday pay = (5.4 x 8) + (2.7 x 1) = $45.9
Tuesday pay = 5.4 x 8 = $43.2
Wednesday pay = (5.4 x 8) + (2.7 x 3) = $51.3
Thursday pay = (5.4 x 8) + (2.7 x 1) = $45.9
Friday pay = (5.4 x 8) + (2.7 x 2) = $48.6
Saturday pay = 5.4 x 8 = $43.2
Commission on first $3000 = 0.04 x 3000 = $120
Commission on sales above $3000 = 0.05 x 4115 = $205.75
Gross pay for the week = 45.9+43.2+51.3+45.9+48.6+43.2+120+205.75 = $603.85
Answer:
This is a problem with translations in the x-axis.
if we have a real positive number a, then for a function f(x), the graph of the function f(x - a) will be the graph of f(x) but translated by a units to the right.
then, if we have f(x - 2) we translate the graph 2 units to the right, if we have f(x + 4) we translate the graph by 4 units to the left.
Then the order, from left to right, is:
f(x + 3)
f(x +2)
f(x)
f(x - 1/2)
f(x - 4)
f(x - 7)
The equation represents the intersections. The correct option is A:
- f(2) = g(2) = 0
- f(0) = g(0) = 4.
<h3>Which represents where f(x) = g(x)?</h3>
If we have two functions:
y = f(x) and y = g(x), the equation:
f(x) = g(x) gives the value of x such that the two functions have the same output. So, that equation gives the intersection points between the two graphs.
By looking at the graph, we can see that we have two intersections, one at:
(2, 0) and other at (0, 4).
This means that:
- f(2) = g(2) = 0
- f(0) = g(0) = 4.
So the correct option is the first one.
If you want to learn more about intersections:
brainly.com/question/11337174
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Answer:
Just align it on the other side.
Step-by-step explanation:
Top right point, count how many units it is from the reflective line. Then count that many units on the other side and place the point. So on so forth.
The vertex form of a quadratic equation is
... y = a(x -h)² + k . . . . . . where the vertex is (h, k) and "a" is some multiplier
Then using the given information, we can find "a".
... -7 = a(0 -1)² +1 = a+1
... -8 = a
The quadratic equation is
... y = -8(x -1)² +1 . . . . vertex form
or
... y = -8x² +16x -7 . . . . standard form