Answer:
Customer(1) - (1) Vehicle.
Explanation:
Cardinality is the mapping of entities or group of entities to a cardinal value. It tries to show the relationship between two objects like a cups in a shelf or plates in racks.
The car dealer in the question, sells one car to a customer and keep or prioritise the record of the main owner of the acquired vehicle. So the maximum cardinality assignment of the customer and vehicle is one (1) to one (1) mapping.
Explanation: The numbers in a hex are the same as decimal numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9. The big difference between a hex and a decimal is that a hex also contains letters. These letters are: A, B, C, D, E, F. A hex number can be represented using a subscript of 16.
[B], developing the art style guide and production plan.
It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.
It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
Answer:
Authorization is granting permission for admittance. ACLs provide file system security for protecting files managed by the user. Rule-Based Access Control can be changed by users.
Explanation:
Answer:
Quite simply, when you double your ISO speed, you are doubling the brightness of the photo. So, a photo at ISO 400 will be twice brighter than ISO 200, which will be twice brighter than ISO 100.
Explanation:
ISO most often starts at the value of ISO 100. This is the lowest, darkest setting, also called the base ISO. The next full stop, ISO 200, is twice as bright, and ISO 400 is twice as bright than that. Thus, there are two stops between ISO 100 and 400, four stops between 100 and 1600, and so on.