Try C but im not 100% sure though
Answer:
Step-by-step explanation:
bjsjbkj is muisjm isu auisbm buis iusa uisb sui ausius suasu su usma usus usausus ususinuhsshsu u su su suususujsusubsubs busbusus su susbu susu su susbu sub su su us us u u us u aubs aubs ua us auud snud .sus m ;usndiu smudiiiiiii msuidb smuid smiusd smkiudbsiud bsiudb siu basdu
poda lusu koothi
the answer is 16 because .80 times 20 is 16
X(u, v) = (2(v - c) / (d - c) + 1)cos(pi * (u - a) / (2b - 2a))
y(u, v) = (2(v - c) / (d - c) + 1)sin(pi * (u - a) / (2b - 2a))
As
v ranges from c to d, 2(v - c) / (d - c) + 1 will range from 1 to 3,
which is the perfect range for the radius. As u ranges from a to b, pi *
(u - a) / (2b - 2a) will range from 0 to pi/2, which is the perfect
range for the angle. So, this maps the rectangle to R.
<span>if v belongs to V, then we can find scalars a1,a2,...,an, such that
v=a1*v1+a2*v2+...+an*vn,
L1(v)=L1(a1*v1+a2*v2+...+an*vn)
=a1*L1(v1)+a2*L1(v2)+...+an*L1(vn)
=a1*L2(v1)+a2*L2(v2)+...+an*L2(vn)
=L2(a1*v1+a2*v2+...+an*vn)
=L2(v)</span>