The formula in solving the area of a square is Area = a² where "a" is for the length of the side. The area formula in solving a cube is Area = 6a² where "a" is for the length of its side.
Area of square = a²
64 = a²
a = 8 units
Area of cube = 6a²
64= 6a²
a = 3.27 units
The difference of side of the square and side of the cube is shown below:
Difference = 8 - 3.27
Difference = 4.73 units.
The answer is 4.73 units.
Answer:
This is always ''interesting'' If you see an absolute value, you always need to deal with when it is zero:
(x-4)=0 ===> x=4,
so that now you have to plot 2 functions!
For x<= 4: what's inside the absolute value (x-4) is negative, right?, then let's make it +, by multiplying by -1:
|x-4| = -(x-4)=4-x
Then:
for x<=4, y = -x+4-7 = -x-3
for x=>4, (x-4) is positive, so no changes:
y= x-4-7 = x-11,
Now plot both lines. Pick up some x that are 4 or less, for y = -x-3, and some points that are 4 or greater, for y=x-11
In fact, only two points are necessary to draw a line, right? So if you want to go full speed, choose:
x=4 and x= 3 for y=-x-3
And just x=5 for y=x-11
The reason is that the absolute value is continuous, so x=4 works for both:
x=4===> y=-4-3 = -7
x==4 ====> y = 4-11=-7!
abs() usually have a cusp int he point where it is =0
Step-by-step explanation:
Answer:
~77°
Step-by-step explanation:
cosQ = 9/40
inverse cosine(9/40) ≈ 77° = Q
Answer:3/12
Step-by-step explanation:
Because divide 3 by 3 and 12 by 3x and get 1/4

recall that, log <--- with no apparent base, implies base10, so you can just plug that in your calculator
for the change of base rule, it doesn't really matter what base you use, so long is the same above and below, it just so happen, that we used base10 in this case, but could have been anything, same result.