A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
The scale used to make the model was 125 meters = 1 foot. 525 divided by 4.2 equals 125 meters.
The mode is 84 sheets of plywood tall.
4.2 feet = 50.4 meters
50.4 meters divided by 0.6 equals 84 sheets.
Answer:
slope = 3
Step-by-step explanation:
Use the coordinates of the points to determine the slope.
Literal equation is an equation where variables represent known values. Literal equations allow use to represent things like distance, time, interest, and slope as variables in an equation.
Answer:
x=2.5
Step-by-step explanation:
Put the like terms together, like so:
10x-2x=34-14
The result is this:
8x=20
Simplify to get:
x=2.5