Answer:
The proof contains a simple direct proof, wrapped inside the unnecessary logical packaging of a proof by contradiction framework.
Step-by-step explanation:
The proof is rigourous and well written, so we discard the second answer.
This is not a fake proof by contradiction: it does not have any logical fallacies (circular arguments) or additional assumptions, like, for example, the "proof" of "All the horses are the same color". It is factually correct, but it can be rewritten as a direct proof.
A meaningful proof by contradiction depends strongly on the assumption that the statement to prove is false. In this argument, we only this assumption once, thus it is innecessary. Other proofs by contradiction, like the proof of "The square root of 2 is irrational" or Euclid's proof of the infinitude of primes, develop a longer argument based on the new assumption, but this proof doesn't.
To rewrite this without the superfluous framework, erase the parts "Suppose that the statement is false" and "The fact that the statement is true contradicts the assumption that the statement is false. Thus, the assumption that the statement was false must have been false. Thus, the statement is true."
Angles 4,2,6,and 8 are all 106 degrees. To find the other number, subtract 106 from 180 and that is the rest of the numbers. All you have to do is write the measure (m) of the angle listed.
180-106=74 So,
1) 74 degrees
2)106 degrees
3)74 degrees
4) 106 degrees
5)74 degrees
6)74 degrees
79,620 should be your answer
Area= height times length so...1,562,528cm(height) * 5,629,528 base
= 8.7963e12
We have 2 equations to specify the location of the object and we desire the velocity. In order to get that, we simply need to calculate the first derivative of each location equation. So: X = 2 cos(t) X' = 2 (-sin(t)) X' = -2 sin(t) Y = sin(t) Y' = cos(t) So the velocity vector at time t is (-2sin(t), cos(t)). But you want the velocity. So using the Pythagorean theorem we can get that by calculating the square root of the sum of the squares. So: V = sqrt((-2sin(t))^2 + cos^2(t)) V = sqrt(4sin^2(t) + cos^2(t)) Speed at t = 1, is V = sqrt(4sin^2(1) + cos^2(1)) V = sqrt(2.832293673 + 0.291926582) V = sqrt(3.124220255) V = 1.767546394 And t=3: V = sqrt(4sin^2(3) + cos^2(3)) V = sqrt(0.079659427 + 0.980085143) V = sqrt(1.05974457) V = 1.029438959 Now asking for velocity as a function of P, we have a bit of a complication. As shown above, it's trivial to calculate velocity as a function of t. But if all you're given is the X and Y coordinates of the object, we have a bit more work to do. The below equations will be using the trigonometric identity of cos^2(a) + sin^2(a) = 1 for any angle a. X = 2 cos(t) X' = -2 sin(t) We want to get from X which is 2cos(t) to X'^2 which is 4sin^2(t). So: X/2; We now have cos(t) (X/2)^2: We now have cos^2(t) 1-(X/2)^2: We now have sin^2(t) 4(1-(X/2)^2): We now have 4sin^2(t) which is what we want. Time to simplify 4(1 - (X/2)^2) 4(1 - (X^2/4)) 4 - 4(X^2/4) 4 - X^2 Now we need to get from Y to Y'^2. Will do the same as for X to X'^2, but without all the comments. Y = sin(t) Y' = cos(t) Y'^2 = 1 - Y^2 So the equation for the velocity as a function of X,Y we get V = sqrt(4 - X^2 + 1 - Y^2) V = sqrt(5 - X^2 - Y^2) In summary: Position at time t = (2cos(t), sin(t)) Velocity vector at time t = (-2 sin(t), cos(t)) Velocity as function of t is: V = sqrt(4sin^2(t) + cos^2(t)) Velocity as function of P is: V = sqrt(5 - X^2 - Y^2) Is object traveling at constant speed? NO Velocity at t = 1 is: V = 1.767546394 Velocity at t = 2 is: V = 1.029438959