The question is an illustration of scale drawing
The character have to travel 8.5 km in the game to visit all three destinations and return to their starting point
<h3>How to calculate the actual distance</h3>
The distance on the map are given as:
A =2 cm
B = 8 cm
C = 7 cm
The total distance on the map would be:


The actual distance between the store and the dungeon is 4 kilometers.
This means that:

So, we have:


Represent the required actual distance with x.
So, we have:

Express as fraction

Multiply both sides by 17


Hence, the actual distance travelled is 8.5 km
Read more about scale drawing at:
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If 1295 × p = 714, then you can rearrange the equation to find the percentage.
You have to get p on its own, so you divide 1295 on both sides of the '='.
1295 × p = 714
p = 714 ÷ 1295
p = <span>0.55135135135...
p </span>× 100 = actual percentage
actual percentage = 55.14%
Answer:
The winner completed the race in 96 hours and 52 minutes.
Step-by-step explanation:
Given:
Distance of the cycling race = 2292 miles
Average speed of the winner = 
We need to find time required by winner to complete the race.
Solution:
Now we know that;
Time required can be calculated by dividing Total Distance from the Average speed.
framing in equation form we get;
time required by winner to complete the race = 
Now converting
into minutes we get;

Hence the winner completed the race in 96 hours and 52 minutes.
A ratio of 3:2.
The easiest way to go about this is to divide the actual number of wins (18) by its corresponding element in the ratio.
So:

This means every element on the ratio has a value of 6.
The amount of element in the ratio that correspond to losses is 2.
Multiply the actual amount of matches per element in the ratio by the number of elements that represents the losses in the ratio.

Your answer:
<em>"The team lost 12 games."</em>
Answer: y = (3/2)x
m = 3/2 is the slope
(x1,y1) = (0,0) is the point we want the line to go through, aka the origin
Use point slope form, plug in the given values, and convert to slope intercept form
y - y1 = m(x - x1) .... point slope form
y - 0 = (3/2)*(x - 0) .... substitution
y = (3/2)x .... final answer in slope intercept form