Answer:
Multiple the first equation by -1
Step-by-step explanation:
After doing this you add the two equations together and follow the systems of equations as normal

Therefore y = 2
Answer:
x < 7
Step-by-step explanation:
First apply the -2 onto each term that it is being multiplied onto.
-2x + 6 > - 8
Now subtract six from both sides.
-2x > -14
Now divide by -2.
x < 7
<u>REMEMBER</u>
When doing greater than and less than equations like this, if you divide by a negative you must flip the greater than/less than.
Answer:
D
Step-by-step explanation:
Probability that the die will show an even number
in one rolling is 3/6=0,5 = p
We have formula for repeating rolling
n!/(r!(n-r)!) p^r (1-p)^(n-r)
n = how many times we repeat rolling = 6
r = how many times we want something to happen
(show an even number exactly two times) = 2
15 *(0,5)^2 *(0,5)^4 = 0,234375
![\bf f(x)=y=2x+sin(x) \\\\\\ inverse\implies x=2y+sin(y)\leftarrow f^{-1}(x)\leftarrow g(x) \\\\\\ \textit{now, the "y" in the inverse, is really just g(x)} \\\\\\ \textit{so, we can write it as }x=2g(x)+sin[g(x)]\\\\ -----------------------------\\\\](https://tex.z-dn.net/?f=%5Cbf%20f%28x%29%3Dy%3D2x%2Bsin%28x%29%0A%5C%5C%5C%5C%5C%5C%0Ainverse%5Cimplies%20x%3D2y%2Bsin%28y%29%5Cleftarrow%20f%5E%7B-1%7D%28x%29%5Cleftarrow%20g%28x%29%0A%5C%5C%5C%5C%5C%5C%0A%5Ctextit%7Bnow%2C%20the%20%22y%22%20in%20the%20inverse%2C%20is%20really%20just%20g%28x%29%7D%0A%5C%5C%5C%5C%5C%5C%0A%5Ctextit%7Bso%2C%20we%20can%20write%20it%20as%20%7Dx%3D2g%28x%29%2Bsin%5Bg%28x%29%5D%5C%5C%5C%5C%0A-----------------------------%5C%5C%5C%5C)
![\bf \textit{let's use implicit differentiation}\\\\ 1=2\cfrac{dg(x)}{dx}+cos[g(x)]\cdot \cfrac{dg(x)}{dx}\impliedby \textit{common factor} \\\\\\ 1=\cfrac{dg(x)}{dx}[2+cos[g(x)]]\implies \cfrac{1}{[2+cos[g(x)]]}=\cfrac{dg(x)}{dx}=g'(x)\\\\ -----------------------------\\\\ g'(2)=\cfrac{1}{2+cos[g(2)]}](https://tex.z-dn.net/?f=%5Cbf%20%5Ctextit%7Blet%27s%20use%20implicit%20differentiation%7D%5C%5C%5C%5C%0A1%3D2%5Ccfrac%7Bdg%28x%29%7D%7Bdx%7D%2Bcos%5Bg%28x%29%5D%5Ccdot%20%5Ccfrac%7Bdg%28x%29%7D%7Bdx%7D%5Cimpliedby%20%5Ctextit%7Bcommon%20factor%7D%0A%5C%5C%5C%5C%5C%5C%0A1%3D%5Ccfrac%7Bdg%28x%29%7D%7Bdx%7D%5B2%2Bcos%5Bg%28x%29%5D%5D%5Cimplies%20%5Ccfrac%7B1%7D%7B%5B2%2Bcos%5Bg%28x%29%5D%5D%7D%3D%5Ccfrac%7Bdg%28x%29%7D%7Bdx%7D%3Dg%27%28x%29%5C%5C%5C%5C%0A-----------------------------%5C%5C%5C%5C%0Ag%27%282%29%3D%5Ccfrac%7B1%7D%7B2%2Bcos%5Bg%282%29%5D%7D)
now, if we just knew what g(2) is, we'd be golden, however, we dunno
BUT, recall, g(x) is the inverse of f(x), meaning, all domain for f(x) is really the range of g(x) and, the range for f(x), is the domain for g(x)
for inverse expressions, the domain and range is the same as the original, just switched over
so, g(2) = some range value
that means if we use that value in f(x), f( some range value) = 2
so... in short, instead of getting the range from g(2), let's get the domain of f(x) IF the range is 2
thus 2 = 2x+sin(x)
![\bf 2=2x+sin(x)\implies 0=2x+sin(x)-2 \\\\\\ -----------------------------\\\\ g'(2)=\cfrac{1}{2+cos[g(2)]}\implies g'(2)=\cfrac{1}{2+cos[2x+sin(x)-2]}](https://tex.z-dn.net/?f=%5Cbf%202%3D2x%2Bsin%28x%29%5Cimplies%200%3D2x%2Bsin%28x%29-2%0A%5C%5C%5C%5C%5C%5C%0A-----------------------------%5C%5C%5C%5C%0Ag%27%282%29%3D%5Ccfrac%7B1%7D%7B2%2Bcos%5Bg%282%29%5D%7D%5Cimplies%20g%27%282%29%3D%5Ccfrac%7B1%7D%7B2%2Bcos%5B2x%2Bsin%28x%29-2%5D%7D)
hmmm I was looking for some constant value... but hmm, not sure there is one, so I think that'd be it
Use the formula
n(n-1)/2
which is the total number of connections between n points
So,
4(3)/2 = 6
the answer is option C.
Hope this helps