The distinction between "computer architecture" and "computer organization" has become very fuzzy, if no completely confused or unusable. Computer architecture was essentially a contract with software stating unambiguously what the hardware does. The architecture was essentially a set of statements of the form "If you execute this instruction (or get an interrupt, etc.), then that is what happens. Computer organization, then, was a usually high-level description of the logic, memory, etc, used to implement that contract: These registers, those data paths, this connection to memory, etc.
Programs written to run on a particular computer architecture should always run correctly on that architecture no matter what computer organization (implementation) is used.
For example, both Intel and AMD processors have the same X86 architecture, but how the two companies implement that architecture (their computer organizations) is usually very different. The same programs run correctly on both, because the architecture is the same, but they may run at different speeds, because the organizations are different. Likewise, the many companies implementing MIPS, or ARM, or other processors are providing the same architecture - the same programs run correctly on all of them - but have very different high - level organizations inside them.
Answer:
more /var/log/auth.log
less /var/log/auth.log
Explanation:
The commands that can be used to view the content of the auth.log file page by page are:
more /var/log/auth.log
less /var/log/auth.log
Answer:
9KB
Explanation:
Assuming the maximum segment size is 1KB.
Thus, after the elapsed time following things will occur
1. There will commence of slow time.
2. There will be a beginning of window congestion at 1.
3. There will be a reset of threshold which is going to be 18KB/2=9KB.
Hence, If the next four transmissions are all successful, then we have
1st transmission: 1 segment, 1KB
2nd transmission: 2 segments, 2KB
3rd transmission: 4 segments, 4KB
4th transmission: 8 segments, 8KB
Following the four successful transmissions, the window size is expected to be 16.
However, since the threshold is 9KB, the window size will equal 9KB.
The Windows desktop is a place to put shortcuts to commonly used files and programs.
This is the first gear item ever published. The R0BLOX Classic Brigand's Sword (originally just called Brigand's Sword) is a gear published in the avatar shop by R0BLOX on May 5th, 2009.