Any program can be an executable, and it can be named anything the user chooses, and would still function exactly the same.
PC games are often run via an executable. If you rename that executable to something else, it will still function perfectly fine.
Therefore, one character long executable programs are just executable programs that have been renamed one character long, and will function as intended.
I think it's wait until you get started to decide on the props and camera settings...
<span>You could use cloud storage. Basically, the things you save are actually saved on another computer, that is, on another server, that is used as a hard drive for many pcs. You can access the cloud storage if you have internet and it works like a normal hard drive. There are even laptops that don't have storage other than cloud storage.</span>
Answer:
Theoretically one could design an architecture that would address 16 GB of memory with 32-bits of unique addresses.
Explanation:
Answer:
The answer is "Option A".
Explanation:
- In the given C++ Language program on line 8 compile-time error will occur, because in the code the conditional statement is used. In if block, we check two conditions together, which is the number variable value is greater than equal to 0 and check less than equal to 100.
- In this condition statement, a AND operator is used that execute when both condition is true, but in the last condition, we do not define a variable name that, checks value. That's why the program will give an error on line 8.