Your answer is A. I have attached a photo of an explanation
Step-by-step explanation:
h2 - g
Putting values
(4)2 - 32
8 - 32
= - 24
Answer:
11/20
Step-by-step explanation:
5 cents is worth $0.05.
A quarter is worth $0.25.
A dime is worth $0.10
A nickel is worth $0.05
A penny is worth $0.01
In total there are 40 coins in the jar.
The coins that are worth more than $0.05 dollars are the dimes and quarters, so there are 22 coins worth more than $0.05.
Therefore, the probability of of picking a coin worth more than 5 cents is:
22 / 40 = 11/20
Answer:
In RPGs a Character Class is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character — as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization — ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy Role-Playing Games, they have recently began to appear in other genres, such as trading card games and MOBAs.
Step-by-step explanation: