Answer:
LF = PF given
ΔLFP is isosceles definition of isosceles triangle
∠FLP = ∠FPL isosceles triangle theorem: if two sides of a triangle are
congruent, then angles opposite those sides are
congruent.
LP = PL reflexive property
∠PDL = ∠LKP Perpendicular lines postulate (perpendicular lines form 90
degree angles)
ΔPDL ≅ ΔLKP AAS
LK = PD corresponding parts of congruent triangles are congruent
Answer:
A
Step-by-step explanation:
Recall that for a quadratic equation of the form:
The number of solutions it has can be determined using its discriminant:

Where:
- If the discriminant is positive, we have two real solutions.
- If the discriminant is negative, we have no real solutions.
- And if the discriminant is zero, we have exactly one solution.
We have the equation:

Thus, <em>a</em> = 2, <em>b</em> = 5, and <em>c</em> = -<em>k</em>.
In order for the equation to have exactly one distinct solution, the discriminant must equal zero. Hence:

Substitute:

Solve for <em>k</em>. Simplify:

Solve:

Thus, our answer is indeed A.
Explain how the reactions of “the bloodless ghouls” to Orpheus’s song in paragraph 3 are important to the overall theme of the story. Cite evidence from the story in your response.
Answer:
10,9.75,9.5,9.25,9, 8.75 , 8.5, 8.25, 8...
Step-by-step explanation:
Subtract 0.25 from each to find the next number
When a shape is rotated, it must be rotated around a point.
<em>See attachment for the image of each rotation.</em>
To do this, the top coordinates of the X shape will be transformed using the appropriate rotation rule; the same rule will then be applied to the other parts of the X shape.
The top coordinates of the X shape are:




For 90 degrees counterclockwise rotation, the rule is:

So, we have:




For 180 degrees rotation, the rule is:

So, we have:




For 270 degrees counter rotation, the rule is:

So, we have:




See attachment for the image of each rotation
Read more about rotations at:
brainly.com/question/1571997