I thought this would be simple, as I'm familiar with algebra and not really "The constant of proportionality," but I will do my best.
So this said "Constant of proportionality," is referring to basically the answers for the equation when X equals certain numbers.
Make a table of different answers when you plug in X and you get the 'Constant of proportionality.'
y = 2.5x + 3
y = 2.5(1) + 3
y = 2.5 + 3
y = 5.5
Since we plugged in 1 for X and got 5.5 for Y, our input and output is (1, 5.5)
Replace X for a different value, and you will get a bunch of different numbers that will in essence be your function inputs and outputs. Make a table of these and you have your answer.
EXAMPLE -
-= x =- -= y =-
-= 1 =- -= 5.5 =-
-= 2 =- -= 8 =-
-= 3 =- -= 11.5 =-
-= 4 =- -= 13 =-
So there you have it. I hope this helps! If you have any further questions, don't hesitate to ask.
Answer:
Slope = 2
Step-by-step explanation:
(1,3) and (3,7)
m = (7-3)/3-1)
= 4/2
= 2
The table you drew under the question is exactly the right way to start.
-- Make a second column, next to the 6 and 7. This column will be
the actual number of each thing.
-- You know that there are 42 marbles, so write '42' in the box
next to the 6, on the 'Marbles' line.
Now you need to figure out what to write in the 'Stones' line, next to the 7.
-- Look at the 'Marbles' line. There's a 6 and then a 42.
Ask yourself: " Self ! What does the 6 have to be multiplied with to get 42 ?"
-- Whatever the answer is, drop down to the 'Stones' line,
and multiply the 7 by the same number.
The product is the total number of stones, and it goes in the box.
.
.
.
(The mystery number is 7. There are 49 stones.)
Answer:
D
Step-by-step explanation:
X-int: (square root of 31 + 6,0) & (square root of 31-6,0)
Y-int: (0,5)
Vertex: (6,-31)
AOS: x=6
Max/Min Value: (6,-31)