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Elena L [17]
3 years ago
5

Drive-by hacking is a computer attack where an attacker accesses a wireless computer network, intercepts data, uses network serv

ices, and/or sends attack instructions without entering the office or organization that owns the network. True or False True False
Computers and Technology
1 answer:
Varvara68 [4.7K]3 years ago
5 0

Answer: True

Explanation:

An hacking activity usually deal with the unauthorized access to ones system.

Similarly this technique of Drive by hacking by which the attacker release wireless networks. Then a computer user of an organization finding a wireless network tries to connect to the open network and it is this process when the computer or system user falls easy prey to the hacker. The attacker uses the wireless network as a medium to  intercepts data, uses network services, and/or sends attack instructions without entering the office or organization that owns the network.

It is often accompanied with the SqL injection packets into the network.

This attack is also popular by the name hotspot attack.

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Programs for embedded devices are often written in assembly language. Some embedded processors have limited instructions, like M
oksano4ka [1.4K]

Answer:

#include <iostream>

using namespace std;

int main()

{

   char address[2];

   int tag, firstBit, secondBit, setNumber;

   int cache[4][2]={{1,5}, {2,4}, {3,2}, {6,0}};

   cout << "Enter the address as hex(in small letters: "<

   cin >> address;

   for (int i < 0; i < 8; i++){

       if (address[0] == '0'){

           tag = 0;

           firstBit = 0;

        } else if (address[0] == '1'){

           tag = 0;

           firstBit = 1;

        } else if (address[0] == '2'){

           tag =1;

           firstBit = 0;

        } else if (address[0] == '3'){

           tag = 1;

           firstBit = 1;

        } else if (address[0] == '4'){

           tag = 2;

           firstBit = 0;

        } else if (address[0] == '5'){

           tag = 2;

           firstBit = 1;

        }  else if (address[0] == '6'){

           tag = 3;

           firstBit = 0;

       } else if (address[0] == '7'){

           tag = 3;

           firstBit = 1;

       }  else if (address[0] == '8'){

           tag = 4;

           firstBit = 0;

       } else if (address[0] == '9'){

           tag = 4;

           firstBit = 1;

       }   else if (address[0] == 'A'){

           tag = 5;

           firstBit = 0;

       } else if (address[0] == 'B'){

           tag = 5;

           firstBit = 1;

       }  else if (address[0] == 'C'){

           tag = 6;

           firstBit = 0;

       } else if (address[0] == 'D'){

           tag = 6;

           firstBit = 1;

        }  else if (address[0] == 'E'){

           tag = 7;

           firstBit = 0;

       } else if (address[0] == 'F'){

           tag = 7;

           firstBit = 1;

       } else{

           cout<<"The Hex number is not valid"<< endl;

        }

   }

   if(address[1]>='0' && address[1]<'8'){

       secondBit = 0;

  }  else if(address[1]=='8'|| address[1]=='9'||(address[1]>='a' && address[1]<='f')){

       secondBit = 1;

   }  else{

       cout<<"The Hex number is not valid"<< endl;  

       return 0;

   }

   setNumber = firstBit * 2 + secondBit;

   if(cache[setNumber][0]==tag || cache[setNumber][1]==tag){

       cout<<"There is a hit";

   } else{

       cout<< "There is a miss";

   }

   return 0;

}

Explanation:

The C++ source code prompts the user for an input for the address variable, then the nested if statement is used to assign the value of the firstBit value given the value in the first index in the address character array. Another if statement is used to assign the value for the secondBit and then the setNumber is calculated.

If the setNumber is equal to the tag bit, Then the hit message is printed but a miss message is printed if not.

4 0
3 years ago
Create a base class named rectangle that contains lenght and width data members.
kumpel [21]

Answer:

class Rectangle:  

   

   def __init__(self, length, width):

       self.length = length

       self.width = width

       

   

   def area(self):

       area = self.length*self.width

       return area

   

   

class Box (Rectangle):

   

   def __init__(self, length, width, height):

       super().__init__(length, width)

       self.height = height

       

   def volume(self):

       volume = self.length * self.width * self.height

       return volume

   

   def area(self):

       area = 2*(self.length*self.width) + 2*(self.length*self.height) + 2*(self.width*self.height)

       return area

rec_1 = Rectangle(2,4)

box_1 = Box(2,2,6)

print(box_1.length)

print(box_1.area())

   

print(rec_1.length)

print(rec_1.area())

Explanation:

The programming language used is python.

class Rectangle

The class Rectangle is created with attributes length and width.

The class attributes are initialized using the __init__ constructor.

In the rectangle class, a method/function is declared to return the area of the rectangle.

class Box

This class is a child of rectangle and it inherits all its attributes and methods,

It has an additional attribute of depth and its constructor is used to initialize it.

The class contains a volume function, that returns the volume and an override function 'area()' that displaces the area from the parent class.

Finally, some instances of both classes are created.

4 0
3 years ago
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