Answer:
Self-made entrepreneur
Explanation:
A self-made entrepreneur is somebody who started his own business from scratch, without any foreign help. The business usually starts as an idea which is often something the entrepreneur is passionate about. In case of Jules Sylvester the passion were his reptiles. He cleverly turned his passion into his business, knowing that his knowledge and his love for animals are invaluable for his enterprise. As many self-made entrepreneurs, he started his venture without any financial help from others, and he might have faced various risks and obstacles at the beginning.
Answer:
The emphasis on emotion and instinct
Explanation:
Emotion: It is defined as a composite state of feeling that results in psychological and physical changes that affect behavior and thought processes. According to David G. Meyers, a person's emotion includes expressive behaviors, conscious experience, and physiological arousal.
The three main components of emotions are physiological, cognitive, and behavioral.
Instinct describes a set of behaviors which is unlearned and being placed in motion because of the environmental trigger.
There are a few characteristics that total institutions have in common with one another. For Goffman, the most significant characteristic of total institutions is that they all involve a kind of separation from the rest of society.
Answer:
The magnet's real problem with being a magnet is:
D. The magnet can't get physically close to his friends because their magnetic forces push each other away.
Explanation:
In the short story "The Sad Tale of the Lonely Magnet," the narrator is the magnet himself. He is in general happy for being a magnet, saying it is advantageous to be able to hold on to things without using his hands. He does express some difficulties concerning big metallic objects, such as buses, because he has to use a lot of strength to pass by them without getting stuck. But that is not the issue that really bothers him.
<u>The magnet's real problem is the fact that he can't get physically close to his friends. They are pushed away by the magnetic force they exert. That makes him sad, especially because he would like to hug, high five, or simply shake hands with his best friend.</u> In the end of the story, the magnet meets someone who has the opposite polarity and, for that reason, instead of repelling, they attract each other. So, we have a happy ending.
Before the development of computer-assisted design software, many firms handcrafted prototypes, wooden or clay models that served as rough physical representations of a new product.
The activity of creating prototypes of software applications, i.e., incomplete versions of the software programme being developed, is known as software prototyping. It is a software development activity that is similar to prototyping in other fields such as mechanical engineering or manufacturing.
Industrial design prototyping can be done in several ways, including iterative, parallel, competitive, and rapid. During the product development process, these various prototyping methods generate varying proof-of-concept models.
An example of a prototype is the first model of a new robot.
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