Answer:
PK is an angle bisector and angle MKQ + angle PKQ= angle PKM
D.
You will multiply 3 for each visit (3dollars per visit) then just add the initial fee
Answer:
And the best way to solve this problem is using the normal standard distribution and the z score given by:
If we apply this formula to our probability we got this:
And we can find this probability using the complement rule and the normal standard table and we got:
Step-by-step explanation:
Previous concepts
Normal distribution, is a "probability distribution that is symmetric about the mean, showing that data near the mean are more frequent in occurrence than data far from the mean".
The Z-score is "a numerical measurement used in statistics of a value's relationship to the mean (average) of a group of values, measured in terms of standard deviations from the mean".
Solution problem
Let X the random variable that represent the variable of interest of a population, and for this case we know the distribution for X is given by:
Where
and
We are interested on this probability
And the best way to solve this problem is using the normal standard distribution and the z score given by:
If we apply this formula to our probability we got this:
And we can find this probability using the complement rule and the normal standard table and we got:
If length is x, then width is 6+x
<span>Perimeter = 2*(x + 6+x) = 52 </span>
<span>2*6 + 2*2x = 52 </span>
<span>4x = 52 - 12 = 40 </span>
<span>x = 40/4 = 10 </span>
<span>Area = length*width = 10*(6+10) </span>
<span>Area = 10*16 = 160 meter square</span>
Using a calculator or a pencil, find each square root, including
three (3) decimal places. A negative number has no real square
roots, so skip '-71' and '-19'.
For each square root . . .
-- If the digits in the 2nd and 3rd decimal place are 00 through 24, then
make the 2nd decimal place a '0' and discard the rest.
-- If the digits in the 2nd and 3rd decimal place are 25 through 74, then
make the 2nd decimal place a '5' and discard the rest.
-- If the digits in the 2nd and 3rd decimal place are 75 through 99, then
increase the 1st decimal place by 1, make the 2nd decimal place a '0',
and discard the rest.