I think it's D because it's made out of facts. The other ones are more likely to include bias.
The simulation, player 2 will always play according to the same strategy.
Method getPlayer2Move below is completed by assigning the correct value to result to be returned.
Explanation:
- You will write method getPlayer2Move, which returns the number of coins that player 2 will spend in a given round of the game. In the first round of the game, the parameter round has the value 1, in the second round of the game, it has the value 2, and so on.
#include <bits/stdc++.h>
using namespace std;
bool getplayer2move(int x, int y, int n)
{
int dp[n + 1];
dp[0] = false;
dp[1] = true;
for (int i = 2; i <= n; i++) {
if (i - 1 >= 0 and !dp[i - 1])
dp[i] = true;
else if (i - x >= 0 and !dp[i - x])
dp[i] = true;
else if (i - y >= 0 and !dp[i - y])
dp[i] = true;
else
dp[i] = false;
}
return dp[n];
}
int main()
{
int x = 3, y = 4, n = 5;
if (findWinner(x, y, n))
cout << 'A';
else
cout << 'B';
return 0;
}
Answer:
RSI stands for repeating similar movements
Answer:
Running RECURSIVE-MATRIX-CHAIN is asymptotically more efficient than enumerating all the ways of parenthesizing the product and computing the number of multiplications of each.
the running time complexity of enumerating all the ways of parenthesizing the product is n*P(n) while in case of RECURSIVE-MATRIX-CHAIN, all the internal nodes are run on all the internal nodes of the tree and it will also create overhead.
Explanation:
Answer:
my choice purpose
Explanation:
the writer simply writes with a purpose to make his audience understand it's with the purpose that he writes