Answer:The iterative design process occurs in a continuous cycle involving three unique stages: formulate, test, evaluate. These core elements make up the basic progression in which the development of a game will follow. The rest is simply rinse and repeat
Explanation:
The answer to your question is,
C. Address Block
-Mabel <3
The zoom dialog box helps to enter text and expressions in tight places, such as a property sheet or Query Design view. You can resize the zoom box and change the font. And the zoom box remembers the size and font each time you use it.
Use the
Answer:
def occurencesOfWords(words,freq):
frequency_dictionary={}
matched_frequency_words=[]
for i in range(len(words)):
counter=1
a=words[i].lower()
for j in range(len(words)):
if(i==j):
continue
b=words[j].lower()
if(a==b):
counter+=1
frequency_dictionary[words[i]]=counter
for key in frequency_dictionary:
if(frequency_dictionary[key]==freq):
matched_frequency_words.append(key)
return matched_frequency_words
if __name__=='__main__':
user_input=input()
freq=int(input())
words=user_input.split(" ");
required_words=occurencesOfWords(words,freq)
for s in required_words:
print(s)
Explanation:
- Inside the occurencesOfWords function, initialize a frequency_dictionary that is used to store the string and the frequency of that specific string
.
- matched_frequency_words is an array that is used to store each string whose frequency matches with the provided frequency
- Run a nested for loop up to the length of words and inside the nested for loop, skip the iteration if both variables i and j are equal as both strings are at same index.
- Increment the counter variable, if two string are equal.
- Loop through the frequency_dictionary to get the matching frequency strings
.
- Finally test the program inside the main function.