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To connect an Xbox controller you click the Xbox logo on the middle of the controller, the button should turn white.
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Answer:
#include <iostream>
using namespace std;
void matrix(){
int row = 5, col = 6;
int myarr[row][col];
for (int i = 0; i < 5; i++){
for (int x = 0; x < 6; x++){
if (i == 0){
myarr[i][x] = (x+1)*(x+1);
}else if ( x == 0){
myarr[i][x] = (i+1)*(i+1)*(i+1);
} else if ( i == x){
myarr[i][x] = (i+1);
} else{
myarr[i][x] = myarr[i-1][x] + myarr[i][x-1];
}
}
}
for (int i = 0; i < 5; i++){
for (int x = 0; x < 6; x++){
cout<< myarr[i][x] << " ";
}
cout<< "\n";
}
}
int main(){
matrix();
}
Explanation:
The C++ source code defines a two-dimensional array that has a fixed row and column length. The array is a local variable of the function "matrix" and the void function is called in the main program to output the items of the array.
Servers <span>are the computers that store network software and shared or private user files.</span>
Answer:
Essentially additive editing and stringing “the good stuff” together, whereas subtractive is more about stringing all your raw footage together and “removing the bad stuff”
Additive editing feels confident and concerned with the pursuit of a specific, existing vision. And it’s faster. Subtractive editing feels like a deeper listening to what the footage is saying, and holding on to many potential permutations.
Explanation:
Addictive editing - creating a program from raw footage by starting by starting with nothing and adding selected components
Subtraction editing - creating a program by removing redundant or poor quality material from the original footage