If you've ever been involved in videogames, I'm sure you would already know how common the argument of how ' bad ' videogames are for people and how they should read more. Here is why I think videogames are not at all harmful and is actually in fact good for you.
Too much of, well, ANYTHING is bad for you. Even reading. First person ' shooter ' games train your reflexes. Games like Minecraft give you the abilities to be creative. When parents say that videogames are not healthy is any way I can gladly disagree, but they also make pretty good points.
For the other side of this argument, a pretty good point they make are how kids can sometimes shift realities from real life to videogames. It can be in fact harmful.
Although both sides have fantastic points, I think videogames aren't bad for you.
This allows the reader to see the early influences on a character by performing events from his childhood early on.
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I believe this is the answer the following case study on the canonized Chinese translation of The Adventures of Huckleberry Finn by Zhang Yousong and Zhang Zhenxian shows how social hierarchies and power structures in Twain’s work have been reversed in the translation so as to construct social ‘others’ as ‘us’ and a socially elevated version of ‘us’ – a ‘better us’
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I think the answer is c
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Its explaining their nervousness throughout the paragraph