Answer: Ten is not called onety because you have ten fingers and not nine. That part is actually extremely logical and straightforward. Besides, what do you think "ty" actually means? You suggest that we say "one ten" every time we want to say "ten". Now that is illogical.
Explanation:
Answer:
c
Explanation:
I think c is correct answer if I answer wrong
Answer:
Hi Lzvcorri! Based on the inputs, we can expect the answers:
a. [4, 4]
b. [3, 6, 6]
c. [7, 8, 8, 4]
d. [5, 7, 7, 4, 4]
e. [4, 6, 6, 7, 9, 9]
Explanation:
For a, the input is {2,4} so the array length is 2, and the loop will run for array.length - 1. So the first run with this array will see if array[i] (i=0 as initially set in the for loop with the statement "for (i=0;)") is less than the value in the array after it, array[i+1]. Since 2, is less than 4, it will assign the value of 4 in the first array index as per this condition being met (array[i] = array[i + 1];). Similarly, if you trace the execution of the program with the remaining inputs b, c, d, and e, you should expect the resultant array as in the answer above.
Answer:
Fidelity Principle
Explanation:
There are Seven Design Game Principles
1. Fidelity:
2. Objectives:
3. Constraints
4. Success criteria
5. Reward
6. Play
7. Competition (sometimes):
Fidelity: Fidelity principle of game design ask questions like "Will the team be solving a challenge that is NOT like the current problem?"