I think (a) is the answer because this is the screen that it should open when u use it
Answer:
The most common use of symbols by programmers is for performing language reflection (particularly for callbacks), and most common indirectly is their use to create object linkages. In the most trivial implementation, they have essentially named integers (e.g. the enumerated type in C).
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When resizing an image or an object in a presentation, a user should not utilize the sizing handles in the middle of the sides or the bottom of the image. There's nothing wrong with resizing this way.
There's nothing wrong with resizing this way
<u>Explanation:</u>
When the sizing handles in the middle of the sides are used, the image stretches out reflecting an increase in the width maintaining There's nothing wrong with resizing this way.
On the other hand, while using the sizing handles at the bottom, the image increases in height whilst maintaining the same width again disturbing the aspect ratio.
Answer:
True is the correct answer for the above question.
Explanation:
- An online survey is done with the help of social sites that connects many people in conversation from all over the world. So to do an effective survey, it is best to choose the online medium.
- The administrative professional is a professional, who works to do administrative tasks like managing the organization.
- The above question-statement says that the online survey is the best survey, which is the correct statement, which is described above. Hence the answer is true for the above question.
Answer:
Following are the program to this question:
#include <iostream>//defining header file
using namespace std;
void squareOfAsterisks(int x) //defining method squareOfAsterisks
{
int i,j; //defining integer variable
for(i=1;i<=x;i++) //defining loop to print column value
{
for(j=1;j<=x;j++) //defining loop to print row value
{
cout<<"*"; //print value
}
cout<<endl; //for line break
}
}
int main() //defining main method
{
int x; //defining integer variable
cout<<"Enter any number: "; //print message
cin>>x; //input value from user
squareOfAsterisks(x); //calling the method and pass the value
return 0;
}
Output:
Enter any number: 4
****
****
****
****
Explanation:
The description of the above program can be given as follows:
- In the given program a method "squareOfAsterisks" is declared, that accepts an integer value "x" in its arguments, inside the method two integer variable I, j is used, that uses a to print the given pattern.
- In the main method, an integer variable x is declared, which takes input from the user end, and then calls the method, that is "squareOfAsterisks" and passes its value.