Answer:
A. Xcode libraries
Explanation:
We have to find a requirement for developing game applications on devices running Apple’s iOS operating system. For that, I will evaluate each answer.
A. Xcode libraries
Xcode can be generally defined as a development kit or integrated development environment to facilitate the Apple software development. Apple use iOS operating system for its devices. To develop anything compatible with iOS, you generally have to code it using Xcode. Obviously, each development kit includes libraries for project to be built. Therefore, this option is correct.
B. Android Development Kit
Just like Xcode, Android Development Kit is used to build the software for android. It is pretty much comprehensible from its name. So, this option is false.
C. ARM technology and D. advanced microprocessors
These both options are related to hardware and available on both the devices. It is used for overall processing but these options are not that relevant to iOS operating system. Therefore, these options are false too.
So, Correct option is Xcode libraries.
Answer:
C
Explanation:
<link rel="stylesheet" type="text/css" href="syb/syb.css" title="stylesheet"/>
The above code is self explanatory. All others have wrong rel or title. Title is always stylesheet, and rel as well stylesheet as well as href is external css file which we are loading, and text/css is always the type as it is the css. None of the other has this syntax. And hence this is the right answer.
Answer:
import java.awt.Point;
public class Line{
private Point point1, point2;
public Line(Point p1, Point p2){
point1 = p1;
point2 = p2;
}
public Point getP1(){
return point1;
}
public Point getP2(){
return point2;
}
public String toString(){
return "[( The " + point1.x + "," + point1.y + "), (" + point2.x + "," + point2.y +")]";
}
public static void main(String args[]){
Line lineObj = new Line(new Point(7,9), new Point(6,2));
System.out.println(lineObj.toString());
}
}
Explanation:
- Declare the points inside the class Line.
- Initialize the getters and setters method for the class.
- Define a toString method that returns the information in a formatted manner.
- Inside the main method, initialize an object with some values.
- Display the information by calling the toString method.
Answer:
For most space objects, we use light-years to describe their distance. A light-year is the distance light travels in one Earth year. One light-year is about 6 trillion miles (9 trillion km). That is a 6 with 12 zeros behind it!
True . Because Press " ESC " To Exit Off Of Slide .