Ok, so
Quadrants are found on coordinate planes. So the first number tells you to go on the X axis. It goes this way ---------
you look on the left side side of the origin (zero) and go to -5
since the second umber will be found on the Y axis, and is positive, go up to 4.
That is how you find your point. The qudrants are counted like this.
2 1
3 4
The answer is Quadrant 2
Hope it helped☺
Answer:
3.75
Step-by-step explanation:
1.25x3=3.75 easy. you just need to times the height by length
Answer:
74º
Step-by-step explanation:
- Ray TV bisects ∠RTS, so ∠RTV=∠STV=(16x-6)º
- We also know that ∠RTS=(26x+18)º
- So, (16x-6)º+(16x-6)º=(26x+18)º
- We don't need parenthesis, 16x-6+16x-6=26x+18
- Combine like terms, 32x-12=26x+18
- Add, 32x=26x+30
- Subtract, 6x=30
- Divide, x=5
- ∠RTV now is [16(5)-6]º=(80-6)º=74º