What are you trying to ask...
Answer:
See Explanation
Explanation:
The question is incomplete as there is no link pointing to the houseType struct of chapter 1.
So, I've answered the question from scratch
See attachment for explanation where I used comments to explain each line.
The program is as follows:
#include <iostream>
using namespace std;
struct houseType{
int firstHouse, secondHouse;
};
int main()
{
houseType hT;
cout << "Enter the price of both house: ";
cin>> hT.firstHouse;
cin>> hT.secondHouse;
if(hT.firstHouse == hT.secondHouse){ cout<<"true"; }
else{ cout<<"false"; }
return 0;
}
Answer:
Answer of the given question is :
I/O-bound
programs would not require much CPU usage, having short CPU bursts.
CPU-bound programs require large CPU bursts. CPU-bound processes do not
have to worry about starvation because I/O bound programs finish running
quickly allowing CPU-bound programs to use the CPU often.
Explanation:
I/O-bound
is a thread generally has a tight latency that needs a compare to computer bond thread on the windows workload.
When a mouse click then it response ASAP as compared to batch job which is running in the background.
If the outcome is slower, then the user switch the operating systems and server workload does not care about UI
Answer:
true
Explanation:
so that the idiots dont die if they walk through the site