<span>the line over the 28 means the 28 repeats forever.
1.282828.... and so on
let x be the rational number 1.28...
we can use this trick:
100*1.282828....= 128.282828... (the decimal 28 part repeats)
100x = 128.28...
next:
100x - x = 128.282828... - 1.282828...
the .282828... part will be subtracted away
99x = 127
divide both sides by 99 to get
x= 127/99</span>
Answer:
x = 0
Step by step explanation:
g ( x ) = 2x + 3
If x = 0,
g ( 0 ) = 2 (0) + 3
or, g ( 0 ) = 3
<em>Hope that helped :)</em>
<span>The two points that are most distant from (-1,0) are
exactly (1/3, 4sqrt(2)/3) and (1/3, -4sqrt(2)/3)
approximately (0.3333333, 1.885618) and (0.3333333, -1.885618)
Rewriting to express Y as a function of X, we get
4x^2 + y^2 = 4
y^2 = 4 - 4x^2
y = +/- sqrt(4 - 4x^2)
So that indicates that the range of values for X is -1 to 1.
Also the range of values for Y is from -2 to 2.
Additionally, the ellipse is centered upon the origin and is symmetrical to both the X and Y axis.
So let's just look at the positive Y values and upon finding the maximum distance, simply reflect that point across the X axis. So
y = sqrt(4-4x^2)
distance is
sqrt((x + 1)^2 + sqrt(4-4x^2)^2)
=sqrt(x^2 + 2x + 1 + 4 - 4x^2)
=sqrt(-3x^2 + 2x + 5)
And to simplify things, the maximum distance will also have the maximum squared distance, so square the equation, giving
-3x^2 + 2x + 5
Now the maximum will happen where the first derivative is equal to 0, so calculate the first derivative.
d = -3x^2 + 2x + 5
d' = -6x + 2
And set d' to 0 and solve for x, so
0 = -6x + 2
-2 = -6x
1/3 = x
So the furthest point will be where X = 1/3. Calculate those points using (1) above.
y = +/- sqrt(4 - 4x^2)
y = +/- sqrt(4 - 4(1/3)^2)
y = +/- sqrt(4 - 4(1/9))
y = +/- sqrt(4 - 4/9)
y = +/- sqrt(3 5/9)
y = +/- sqrt(32)/sqrt(9)
y = +/- 4sqrt(2)/3
y is approximately +/- 1.885618</span>
It’s D
16/4 is 4 no more no less