Answer:
Monday Video: 5.4.20 Section 18.5
Work due: 18.5 Worksheet
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Tuesday Video: 5.5.20 Section 18.6
Work due: 18.6 Worksheet
HW
Wednesday Video: 5.6.20 Section 18.7
Work due: 18.7 Classwork
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Thursday Video: 5.7.20 Section 18.7
Work due: 18.7 Homework
HW
Friday Video: 5.8.20 Section 18.5-18.7
Work due: Textbook page 615 #5-19 (not #13)
HWaccuracy
Explanation:
Answer:
Explanation:
demo.java Shapes 2 Shapes Polymorphism Create a set of classes derived from an abstract class Shape, which provides a common interface, for managing various 2D geometric shapes. In our model, each Java object will represent a shape somewhere in a Cartesian coordinate system. However, note that unlike in Mathematics, the positive y-axis grows down from the origin. Shapes All shapes have the following properties: color, area, perimeter, location, and bounds. Shapes are mutable, for example any shape can be moved.
Answer:
DM me I have an answer set up but it won't let me here because it's "too long" hope to here back from you! (sorry about this Brainly has been acting up on me lately!!!!!)
Explanation:
My idea on creating a new and fresh Gaming experience around viewing occasions is that one should incorporate emotions into games that people around around viewing occasions can feel.
<h3>What is a gaming experience?</h3>
Gaming is known to be that experience or one can say the origin of identity and also the community that is made for gamers.
Note that the experience is one that goes far more than the game itself, and as such, My idea on creating a new and fresh Gaming experience around viewing occasions is that one should incorporate emotions into games that people around around viewing occasions can feel.
Learn more about Gaming experience from
brainly.com/question/27355039
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