Answer:
30 degrees.
Step-by-step explanation:
Rotational symmetry is defined as a figure having the same appearance when rotated by a certain angle.
The wheel has 12 "handles." We can use these as reference points when rotating the image.
We also know that we can rotate by a total of 360 degrees. We can say that:
360/12 = 30 degrees.
Each time you rotate the wheel by 30 degrees, the image will end up on another handle (looks the same). This shows rotational symmetry.
I hope this helps!
Answer:
y = 9
Step-by-step explanation:
Using the sine ratio in the right triangle and the exact value
sin45° = 
sin45° =
= 
Multiply both sides by y
y × sin45° = 9, that is
y ×
= 9
Multiply both sides by 
y = 9
Answer: a) Yes, there is enough fance
b) 58.1° and 47.9°
c) The city will not approve, because 1/3 of the area is just 2220.5ft²
Step-by-step explanation:
a) using law of cosines: x is the side we do not know.
x² = 126² + 110² - 2.126.110.cos74°
x² = 20335.3
x = 142.6 ft
So 150 > 142.6, there is enough fance
b) using law of sine:
sin 74/ 142.6 = sinα/126 = sinβ/110
sin 74/ 142.6 = sinα/126
0.006741 = sinα/126
sinα = 0.849
α = sin⁻¹(0.849)
α = 58.1°
sin 74/ 142.6 = sinβ/110
sin 74/ 142.6 = sinβ/110
0.006741 = sinβ/110
sinβ = 0.741
β = sin⁻¹(0.741)
β = 47.9°
Checking: 74+58.1+47.9 = 180° ok
c) Using Heron A² = p(p-a)(p-b)(p-c)
p = a+b+c/2
p=126+110+142.6/2
p=189.3
A² = 189.3(189.3-126)(189.3-110)(189.3-142.6)
A = 6661.5 ft²
1/3 A = 2220.5
So 2300 > 2220.5. The area you want to build is bigger than the area available.
The city will not approve
Multiplying both sides by
gives

so that substituting
and hence
gives the linear ODE,

Now multiply both sides by
to get

so that the left side condenses into the derivative of a product.
![\dfrac{\mathrm d}{\mathrm dx}[x^3v]=3x^2](https://tex.z-dn.net/?f=%5Cdfrac%7B%5Cmathrm%20d%7D%7B%5Cmathrm%20dx%7D%5Bx%5E3v%5D%3D3x%5E2)
Integrate both sides, then solve for
, then for
:




![\boxed{y=\sqrt[3]{1+\dfrac C{x^3}}}](https://tex.z-dn.net/?f=%5Cboxed%7By%3D%5Csqrt%5B3%5D%7B1%2B%5Cdfrac%20C%7Bx%5E3%7D%7D%7D)
For this case, what we are going to do is use the following property:
Multiply an equation by a scalar.
In this case, the scalar will be:
k = -2
We have then that equation 2 will be:
k * (4x + y) = k * 1
-2 * (4x + y) = - 2 * 1
-8x-2y = -2
Answer:
The property that justifies this manipulation is:
Multiply an equation by a scalar.