Answer:
player vs anonymous players
This delay in routers is what we called Packetization delay
or also called Accumulation delay. Packetization delay is the time required for
the information to pass on the wires. The data rate of the links that passes
thru the wires cause the delay.
Answer:
Explanation:
Following are the Semaphores:
Customers: Counts waiting customers;
Barbers: Number of idle barbers (0 or 1)
mutex: Used for mutual exclusion.
Cutting: Ensures that the barber won’t cut another customer’s hair before the previous customer leaves
Shared data variable:
count_cust: Counts waiting customers. ------------copy of customers. As value of semaphores can’t access directly.
// shared data
semaphore customers = 0; semaphore barbers = 0; semaphore cutting = 0; semaphore mutex = 1;
int count_cust= 0;
void barber() {
while(true) { //shop is always open
wait(customers); //sleep when there are no waiting customers
wait(mutex); //mutex for accessing customers1
count_cust= count_cust-1; //customer left
signal(barbers);
signal(mutex);
cut_hair();
}
}
void customer() {
wait(mutex); //mutex for accessing count_cust
if (count_cust< n) {
count_cust= count_cust+1; //new customer
signal(customers); signal(mutex);
wait(barbers); //wait for available barbers get_haircut();
}
else { //do nothing (leave) when all chairs are used. signal(mutex);
}
}
cut_hair(){ waiting(cutting);
}
get_haircut(){
get hair cut for some time; signal(cutting);
}
Answer:
-The correct width and height must be input into the pixelation widget to produce the image.
- The fact that only 32 bits were used to represent the image indicates relatively large sample squares were used. The digital image may vary from the analog image significantly.
Explanation: