are what you plan to achieve by the end of your project.
Explanation:
This might include deliverables and assets, or more intangible objectives like increasing productivity or motivation. Your project objectives should be attainable, time-bound, specific goals you can measure at the end of your project.
statement that describes the “what” of your project. The tangible and measurable “what”. The “what” that's achievable, realistic, and can be completed within the time allowed. These statements ladder up to the goals of the project, providing stepping stones to project success.
<h3>:) CARRYINGTOLEARN</h3>
<h2>Start</h2>
The rectangle shape in flowchart is used to capture process steps like basic tasks or actions in your process.
Answer:
You should also use Prefabs when you want to instantiate GameObjects at runtime that did not exist in your Scene at the start - for example, to make powerups, special effects, projectiles, or NPCs appear at the right moments during gameplay.
I think it is probably carnival festival!