Three reasons why the other method is not better is because to use drawing program would mean you would need some sort of technology and electricity to use it and some places, like third world countries, do not have access to that, so most probably you would have to resort to paper. Also, drawing programs are based off the skills needed to create geometric figures with a straightedge and compass. And lastly, what if we had no more technology anymore? Then how would we use a drawing program? Drawing programs are only reliable when electricity is located.
SO THE ANSWER IS A hope it help :)
<h3>
Answer: 2/5</h3>
This is because there are 20 women out of 50 people total (30+20 = 50).
So 20/50 = 2/5
This converts to the decimal form 0.4 and the percentage form 40%
It’s n-1 because 1 less than a number(n) would be n-1 and you may think what about 1-n, the words for that is one Minus a number or a number less than 1 but since it’s not that the answer is
N-1
Answer:
4.013
4.13
4.1352
4.2
Step-by-step explanation:
Answer:
t(g)= -4g + 20
Step-by-step explanation:
James is playing his favorite game at the arcade. After playing the game 3 times, he has 8 tokens remaining. He initially had 20 tokens, and the game costs the same number of tokens each time. The number tt of tokens James has is a function of gg, the number of games he plays
Solution
Let
g=No. of games James plays
t= No. of tokens James has.
Find the slope using
y=mx + b
Where,
m = Slope of line,
b = y-intercept.
Before James started playing the games, he has a total of 20 tokens.
That is, when g=0, t=20
After James played the games 3 times, he has 8 tokens left
That is, when g=3, t=8
(x,y)
(0,20) (3,8)
m=y2-y1 / x2-x1
=(8-20) / (3-0)
= -12 / 3
m= -4
Slope of the line, m= -4
y=mx + b
No. of tokens left depend on No. of games James plays
t is a function of g.
t(g)
t(g)= -4g + 20