Answer:
Create the student class object which inherit the printinfo() from the abstract class People
Explanation:
Classes in object-oriented programming are blueprints of a defined type of data structure.
An object of an abstract class cannot be instantiated. So, the People class in question, is only inherited by the Student class which able to use the define printinfo() method.
Answer:
"3 to 4"
Explanation:
Communication can be defined as a process which typically involves the transfer of information from one person (sender) to another (recipient), through the use of semiotics, symbols and signs that are mutually understood by both parties. One of the most widely used communication channel or medium is an e-mail (electronic mail).
An e-mail is an acronym for electronic mail and it is a software application or program designed to let users send and receive texts and multimedia messages over the internet.
An email signature can be defined as a group of texts (words) that a sender adds to the end (bottom) of his or her new outgoing email message. It is considered to be a digital business card that gained wide acceptance in the 21st century. Also, an email signature is a good etiquette in all formal conversations because it provide the recipient some level of information about the sender of an email message.
Ideally, an email signature should be three to four lines and must contain informations such as name, website address, company name, phone number, logo, catch phrase or quote, social icons, etc.
Additionally, you shouldn't place an email signature at the top or anywhere else in the email except at the bottom, immediately after the closing line.
Supercomputer because they are like hundreds of computers in one they also use them at NASA and stuff
1. The best option is C) pick an object at random, and keep track of how many copies of an object are left in a game.
2. The best option is D) clockwise and counterclockwise.
3. your 3rd question does not seem to be clear to me.