Answer:
In the cognitive-experiential self-theory (CEST), people use two major psychological systems simultaneously to adapt to the world. The <u>rational system</u> includes language, logic, and systematized, factual knowledge; the <u>experiential system</u> is tied closely to emotion and assumed to be the way other animals think (and how our prehuman ancestors also thought).
Explanation:
Cognitive-experiential self-theory (CEST) seeks to explain unconscious prossesing and the seemingly irrational, emotion-driven sectors of mind.
It has rational system and experiential system.
Rational involves analytical, intentional and effortful system, using logic and evidence.
Experientialinbolves emotionally-based system. Processes information rapidly and effortlessly. Associative, analogical , relies on heuristics.
Amount left after subtracting the unpaid debt balance on the property from the current market value as assessed by a valuator. It increases as the debts are paid off and when the value is appreciating. Also called equity. this was on my college exam it took me awhile to get it too
Answer: working mental ability degenerates while the procedural memory remains stable
Explanation: Aging generally results in changes and lower functioning in the brain, leading to problems like decreased intellectual function and neurodegenerative diseases such as Alzheimer’s.
In Older Adulthood, Memory degenerates, so older adults have a harder time remembering and attending to information. In general, an older person’s procedural memory tends to remain stable, while working memory declines.
Resources are materials, energy, services, staff, knowledge, or other assets that are transformed to produce benefit and in the process may be consumed or made unavailable. Benefits of resource utilization may include increased wealth, meeting needs or wants, proper functioning of a system, or enhanced well being.
Fantasy sports complements and escalates, while likewise constituting a response against, this improvement: it can be viewed as a type of escape from what numerous authorities of game without a doubt consider brandish has turned into: a popularized, trivialized and hyperbole media scene. In the meantime, dream don delivers totally new arrangements of relations between onlookers as fans and brandishing challenges, and to an expansive degree changes the visual administration of game spectator-ship.And they give media sports consumer an opportunity to have themselves in state of an owner of a sports team.