Answer:
# Code in Python
dictionary={'A':1,'B':2,'C':3,'D':4}
other_dictionary={}
for keys in dictionary:
if dictionary[keys]&1==1:
temp=dictionary[keys]*dictionary[keys]-10*10
other_dictionary[keys]=temp
else:
other_dictionary[keys]=dictionary[keys]
print(other_dictionary)
assert other_dictionary
Explanation:
- Initialize a sample example dictionary and other_dictionary.
- Do a binary comparision for checking odd number
.
- Update the the value stored in the dictionary to store the squared difference of the original value and '10'.
- For even: store the original value (from dictionary).
Answer:
Airplane mode has been set on the tablet.
Explanation:
Joe a frequent visitor to a branch office attempts to connect his tablet to the office wireless network but is unable to connect to the internet even though he has verified that the SSID and password are correct. Joe attempts to connect to a coworker's hotspot but is still unable to connect to the internet.
This is because the Airplane mode has been set on the tablet.
The answer is already given at the end of the question; solely by the magnitude or severity of expected harm
When assessing risks of harm associated with participation in a research study, the probability of harm and the risk of the severity of harm are two distinctive elements of risk that must be considered. In probability of harm, the fact that not all possible harms are equally probable should be considered. How these two elements occur is a crucial factor in determining the level of risk of harm in a study. Given the sensitivity of the information in the case scenario above, the probability that an individual subject could be identified is low while the magnitude of the possible risk of harm is high.
Answer:
The answer to this question is given below in the explanation section.
Explanation:
This question is about desinging a game that is played with two dice and gets or shows their value to the player.
The dice value is random, and it can be between one and six. So, you need to generate two numbers between 1 and 6. You may also need to display the numbers
The main part of this program is that you need to know the numbers to limit or restrict what the user may do next while playing.
That's most of the first level of decomposition for solving a problem. In decomposition, you need to keep decomposing (breaking) the problem into smaller pieces, thinking outline of the program and deciding what objects, functions, variables, and logic you're going to implement in the coding.