Answer:
1. So, it's basically y=mx + b, you put the b first like y= 2/3x -1, and the b is negative, so you go down on the y-axis one time and the 2/3x is rise over run 2 is the rise and 3 is the run.
for y=-x -4 you put a denominator for -x like -1/1x you keep the denominator positive.
2. If the 2x is in the incorrect spot you put it on the other side and it's a positive, so you put is as a negative on the other side, so you're left with
-y=-2x-1, but you can't have a sign on them, so you divide it with -1 and on the other side as well, so it comes down to y=2x+1 and if the x doesn't have a denominator you add a one to it, like this y=2/1x+1 and you put the 1 on the y-axis and its a positive so you go up one time and the rise or run is 2/1, so you start at 1 on the y-axis and you rise 2 times, so 3-axis and run 1 time and it's 1-axis.
For the last one ill do it on paper.
C is the correct answer. using the equation (y-y1)=m(x-x1)
I have no clue actually this is weird
Answer:
Step-by-step explanation:
Radius =6 ft
Area of circle = πr²
= 3.14 * 6 * 6
= 113.04 ft²
base = 10.39 ft
height = 6+3 = 9 ft

= 46.76 ft²
Area of the shaded region = area of circle - area of triangle
= 113.04 - 46.76
= 66.28
= 66.3 ft²
Answer:
A. 8
Step-by-step explanation:
32 divided by 4 = 8