Waiting time for a 100 Mbps broadcast channel is 0.512 ms
Recall that with the CSMA/CD protocol, the adapter waits K * 512 bit times after a collision,
where K is drawn randomly. For K = 100,
The one bit time for 10 Mbps is 1/10000000 s = 0.0001 ms
The one bit time for 100 Mbps is 1/100000000 s = 0.00001 ms
Waiting time for a 10 Mbps broadcast channel is K*512*0.0001= 5.12 ms
Waiting time for a 100 Mbps broadcast channel is K*512*0.00001= 0.512 ms
<h3>
What is a collision in Ethernet?</h3>
- A collision happens on a half-duplex Ethernet network when two devices on the same network attempt to communicate data at the exact same time.
- The two transmitted packets are "collapsed" by the network, which results in the network discarding both of them.
- On Ethernets, collisions are unavoidable.
- A collision is a momentary interaction between two bodies or more than two bodies at once that modifies the motion of the bodies involved as a result of the internal forces at work.
- Collisions entail the application of force (there is a change in velocity).
Learn more about collision in Ethernet: brainly.com/question/14123270
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Answer:
HTML Skeleton. The basic HTML skeleton is the set of tags required of every HTML web page you build. The tags that make up the skeleton tell browsers what kind of file it is reading, and without the skeleton HTML files will not be rendered correctly in web browsers. There are four tags that need to be included in the skeleton.
Explanation:
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A sparkline is a tiny chart in a worksheet cell that provides a visual representation of data.
Answer:
#include <iostream>
using namespace std;
int main ()
{
int num;
cin>>num;
cout << num<< " " << 2 num << " " << numnum;
return 0;
}
Explanation:
See answer
Answer:
Yahoo! mail
Explanation:
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