Perimeter is a measure of the area or distance around a two-dimensional shape. On a rectangle, for instance, the perimeter is the total length of the rectangle's outline, including the two widthwise borders and the two lengthwise borders.
<u><em> To determine the perimeter of a shape</em></u>, therefore, you add together all the dimensions that make up the shape's outer edge. Being able to find the perimeter of a shape has many applications in the real world. Say, for example, that you wanted to build a fence around your backyard. In order to purchase materials, you need to know how much fencing you'll need, and to determine that you have to figure out the perimeter of the area you want to fence in.
Answer:
<h2>Hi there !</h2>

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Step-by-step explanation:
Hope it helps ya~
Stay safe, stay healthy and blessed
Have a good day!
Thank you
Answer:
Outcome
Step-by-step explanation:
I'm not exactly certain but I believe the answer is outcome. For example: Each time the laser hits an object, the player gets a point. Because you're giving the cause, the laser hitting the object, and the effect, the player getting a point;its safe to assume that the element is outcome.
Answer:
8
Step-by-step explanation:
4(5) - 6 = 14
14 is not larger than 22, so 5 is not the solution.
4(8) - 6 = 26
26 is larger than 22, so 8 is the solution
Answer:
Remember that the slope of perpendicular lines are negative reciprocals of each other.
Step-by-step explanation:
y = 1 - 2x the slope is -2 the value of the x term.
So the slope of the new line using point (- 1, 2) is 1/2.
Now use y = mx + b where y = -1, x = 2, and m = 1/2 .
y = mx + b
-1 = 1/2(2) + b solve for "b", the y-intersect
-1 = 1 + b
-2 = b
The line that is perpendicular to y = 1 - 2x is y = 1/2x - 2