Answer:
The correct answer to the following question is option e.) Usenet.
Explanation:
Usenet - it is a collection of the user-submitted messages or notes on the various subject that posted to the servers on the worldwide network. Each of the subject collection of notes is known as newsgroups. There are thousands of the newsgroups which is possible for us to form the new one.
It works like the decentralized computer network which allows us to download our required files. We can also download and access the binary files along with the text post.
Answer:
a. Install more RAM
Explanation:
According to my research on information technology, I can say that based on the information provided within the question this server will not work for you purpose unless you install more RAM. This is because Hyper-V server's have a minimum requirement of 4gb, therefore if you want to run 2 servers you can divide all the resources you have since they are enough but not the RAM since you only have the bare minimum for one server. You need to add atleast 4 gb more of RAM.
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<span>The statement that IPv6 includes a native information security framework (IPsec) that provides both data and control packets is false.
</span>IPSec is a mandatory component for IPv6, and is used to natively protect IPv6 data <span>as it is sent over the network,. and not control packets.
</span>The IPv6 IPSec is a set of Internet standards that uses cryptographic security services to provide confidentiality ,data origin authentication and data integrity<span>
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Answer:
Computer scientists began building rudimentary games and simulations on mainframe computers in the 1950s and 1960s, with MIT's Spacewar! in 1962 being one of the first such games to be played with a video display. The first consumer-ready video game hardware arrived in the early 1970s, with the Magnavox Odyssey, the first home video game system, and the first arcade video games from Atari, Computer Space and Pong, the latter of which was later transformed into a home console version. Pong's success in arcades and at home prompted numerous firms to create clones of the game, resulting in a market contraction in 1978 owing to oversaturation and a lack of innovation.
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