A
joystick is less likely to be used while creating this presentation. Obviously, If your intention is to create an audio-visual presentation on animated movies, a computer should be used. With a computer, comes a keyboard, a mouse and a microphone as well.
A Joystick is used to control video games and play simulator games. Therefore, I do not see the need of using a joystick in this situation.
Explanation:
A combination of our normal sense of the objects around us with an overlay of information displayed. Blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell. Augmented reality is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.
Ex: projecting a phone pad to your hand, and Pokemon Go,
Well, you didn't say what language, so here's in Java:
public static void PrintShampooInstructions(int numCycles)
{
if(numCycles < 1)
System.out.println("Too few.");
else if (numCycles > 4)
System.out.println("Too many.");
else
{
for(int i = 1; i <= numCycles; i++)
{
System.out.println(i+": Lather and rinse.");
}
System.out.println("Done.");
}
}
And also in an image, in case you can't really see it
Left fingers on ASDF whilst right hand is on jkl;
A= pinkie
S= ring finger
D=Middle
F=Index.
J=Index.
K=Middle
K=Ring finger
;= pinkie
Hope this helped
<em>The answer is:
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<em>Door locks, light switches, security cameras and desktops (even laptops too)
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<em>When we say Internet of Things, it is basically all objects that can be connected to internet (objects that are parts of our daily lives) can be included in this phrase or quote). There are technologies pertaining to common household items such as locks, switches and cameras that can be controlled through the use of phones and internet. These things collect and stores data such as names, fingerprints, pictures and scans that are used for verification and authentication purposes.
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