I would say drawing a polygon for a new model, assuming that the polygon would be converted to 3D to create the model.
(I really hope this helps)
The answer to this would be B
Trl + Alt + Delete. I think
Answer:
Procedural language-is the programming language that is used for solving the issue with the help of step-by-step procedure.The procedure steps and result are both important .The advantage of this language are as follows:-
- Clarity in the process that is carried out
- Efficiently working programming language
- Has algorithmic property
Non-procedural language-It is the programming language in which the steps of the process is not specified and result is the only focus that is obtained with the help of user. The advantage of this language are as follows:-
- Short process for solving problem
- Combining several steps of process into one
Waiting time for a 100 Mbps broadcast channel is 0.512 ms
Recall that with the CSMA/CD protocol, the adapter waits K * 512 bit times after a collision,
where K is drawn randomly. For K = 100,
The one bit time for 10 Mbps is 1/10000000 s = 0.0001 ms
The one bit time for 100 Mbps is 1/100000000 s = 0.00001 ms
Waiting time for a 10 Mbps broadcast channel is K*512*0.0001= 5.12 ms
Waiting time for a 100 Mbps broadcast channel is K*512*0.00001= 0.512 ms
<h3>
What is a collision in Ethernet?</h3>
- A collision happens on a half-duplex Ethernet network when two devices on the same network attempt to communicate data at the exact same time.
- The two transmitted packets are "collapsed" by the network, which results in the network discarding both of them.
- On Ethernets, collisions are unavoidable.
- A collision is a momentary interaction between two bodies or more than two bodies at once that modifies the motion of the bodies involved as a result of the internal forces at work.
- Collisions entail the application of force (there is a change in velocity).
Learn more about collision in Ethernet: brainly.com/question/14123270
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