Answer: C) More user-friendly
Explanation: Technology is the main source that that gets converted from the information and knowledge to the practical use in the from of process, skill, working, etc to achieve the desired goal or activity. E.g;,- internet , computer system etc.
Due to the up-gradation in the technology the external elements referred as peripheral devices that are bonded with the technology have also improved their quality. Peripheral devices are considered to be user-friendly by facing advancement.
Other options are incorrect because external devices have not become big, slow or difficult for purchasing.Thus, the correct option is option(C).
Answer:To simplify the discussion, we will only consider two-class classifiers in this section and define a linear classifier as a two-class classifier that decides class membership by comparing a linear combination of the features to a threshold.
Figure 14.8: There are an infinite number of hyperplanes that separate two linearly separable classes.
\includegraphics[width=6cm]{vclassline.eps}
In two dimensions, a linear classifier is a line. Five examples are shown in Figure 14.8 . These lines have the functional form $w_1x_1+w_2x_2=b$. The classification rule of a linear classifier is to assign a document to $c$ if $w_1x_1+w_2x_2>b$ and to $\overline{c}$ if $w_1x_1+w_2x_2\leq b$. Here, $(x_1, x_2)^{T}$ is the two-dimensional vector representation of the document and $(w_1, w_2)^{T}$ is the parameter vector that defines (together with $b$) the decision boundary. An alternative geometric interpretation of a linear classifier is provided in Figure 15.7 (page [*]).
We can generalize this 2D linear classifier to higher dimensions by defining a hyperplane as we did in Equation 140, repeated here as Equation 144:
\begin{displaymath}
\vec{w}^{T}\vec{x} = b
\end{displaymath} (144)
The assignment criterion then is: assign to $c$ if $\vec{w}^{T}\vec{x} > b$ and to $\overline{c}$ if $\vec{w}^{T}\vec{x} \leq b$. We call a hyperplane that we use as a linear classifier a decision hyperplane .
Figure 14.9: Linear classification algorithm.
\begin{figure}\begin{algorithm}{ApplyLinearClassifier}{\vec{w},b,\vec{x}}
score ...
...in{IF}{score>b}
\RETURN{1}
\ELSE
\RETURN{0}
\end{IF}\end{algorithm}
\end{figure}
The corresponding algorithm for linear classification in $M$ dimensions is shown in Figure 14.9 . Linear classification at first seems trivial given the simplicity of this algorithm. However, the difficulty is in training the linear classifier, that is, in determining the parameters $\vec{w}$ and $b$ based on the training set.
Explanation:
To make the monster pace, you needed the monster to turn <u>180 degrees</u>: option 2.
<h3>What is graphic design?</h3>
Graphic design refers to an artistic process that is used for the creation of either two-dimensional or three-dimensional art works and animations, especially through the use of special application software.
In Computer technology, objects can be designed and developed to move from one point to another based on a set of executable codes and parameters.
In this context, you needed the monster to turn <u>180 degrees</u> so as to enable it face a forward direction and then, allow it to pace or be in motion.
Read more on graphic design here: brainly.com/question/25299426
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Answer:
a = 6, b = 0
Explanation:
The loop ran 3 times before b == 0. "while ((b != 0)" is essentially saying: 'While b is not equal to 0, do what's in my loop'. Same general thing with "&& ((a / b) >= 0)". The "&&" is specifying that there should be another loop condition, while the rest states: 'as long as a ÷ b is greater than 0, do what's in my loop'. If both of these conditions are met, the loop will run, It will continue this until the conditions are not met. Hope that helped! :)