An electronic resume can carry so much data about the person, and it includes images also. Then the statement is true.
<h3>What is an
electronic resume?</h3>
An electronic resume is termed as a resume that is read by a computer program that summarizes the information of each person.
The electronic resume has the data such as their parent name, education, skills, job experience, hobbies, languages, and so on.
Thus, the photo of the document about the project or internship that has been done in the past can be given on the electronic resume by uploading the certificate on the computer system along with the resume.
For example, in companies like Linkedin, and so on there are many companies that ask about the person before creating an account.
More about the electronic resume link is given below.
brainly.com/question/2798964
Answer:
a. social engineering attack
Explanation:
Two-factor authentication requires that the user/owner of the account enter a second verification code alongside their password in order to access the account. This code is usually sent to a personal phone number or email address. Therefore in order to breach such a security measure the best options is a social engineering attack. These are attacks that are accomplished through human interactions, using psychological manipulation in order to trick the victim into making a mistake or giving away that private information such as the verification code or access to the private email.
I guess the correct answer is the Enter key
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Answer:
Computer scientists began building rudimentary games and simulations on mainframe computers in the 1950s and 1960s, with MIT's Spacewar! in 1962 being one of the first such games to be played with a video display. The first consumer-ready video game hardware arrived in the early 1970s, with the Magnavox Odyssey, the first home video game system, and the first arcade video games from Atari, Computer Space and Pong, the latter of which was later transformed into a home console version. Pong's success in arcades and at home prompted numerous firms to create clones of the game, resulting in a market contraction in 1978 owing to oversaturation and a lack of innovation.