Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
I pretty sure it's a form but don't count me on it.
Answer:
A BorderLayout corresponds to a layout type where the components are organized along geographical directions represented by NORTH, SOUTH, EAST, WEST, and CENTER.
Explanation:
The layout class is awt determines the actual placement of components in the user interface. BorderLayout is a layout where the components are organized along geographical directions represented by NORTH, SOUTH, EAST, WEST, and CENTER. For example:
Panel p = new Panel();
p.setLayout(new BorderLayout());
p.add(new TextArea(), BorderLayout.CENTER);
p.add(new Button("Close"), BorderLayout.SOUTH);
This code segment will add a textarea at the CENTER of the interface and a button 'Close' towards the SOUTH.
The same thing happened with my HP laptop but my dad refresh the laptop before restating it worked
Answer:
the answer is A my mom is a accountant and she pretty much told me everything she knows... lol
Explanation:
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