Answer:
1. So, it's basically y=mx + b, you put the b first like y= 2/3x -1, and the b is negative, so you go down on the y-axis one time and the 2/3x is rise over run 2 is the rise and 3 is the run.
for y=-x -4 you put a denominator for -x like -1/1x you keep the denominator positive.
2. If the 2x is in the incorrect spot you put it on the other side and it's a positive, so you put is as a negative on the other side, so you're left with
-y=-2x-1, but you can't have a sign on them, so you divide it with -1 and on the other side as well, so it comes down to y=2x+1 and if the x doesn't have a denominator you add a one to it, like this y=2/1x+1 and you put the 1 on the y-axis and its a positive so you go up one time and the rise or run is 2/1, so you start at 1 on the y-axis and you rise 2 times, so 3-axis and run 1 time and it's 1-axis.
For the last one ill do it on paper.
Answer:
Hello there! I hope your having a good day. I'm not exactly sure about this answer: 50o=30 u+(20m+.45a)
Step-by-step explanation:
Answer:
10.2cm
Step-by-step explanation:
Perimeter is the sum of the lengths of all sides.
1st side: 9cm
2nd side: 7.8cm
Perimeter: 27cm
Perimeter = 1st + 2nd +3rd side of a triangle
27cm = 9cm +7.8cm + 3rd side
3rd side = 27cm - 9cm -7.8cm
= 10.2cm
Answer:
a > -12
Step-by-step explanation:
Answer:

Step-by-step explanation:
<u>Given function is:</u>

Put x = 4
So,
![f(4) = 4^4\\\\f(4) = 256\\\\\rule[225]{225}{2}](https://tex.z-dn.net/?f=f%284%29%20%3D%204%5E4%5C%5C%5C%5Cf%284%29%20%3D%20256%5C%5C%5C%5C%5Crule%5B225%5D%7B225%7D%7B2%7D)
Hope this helped!
<h3>~AH1807</h3>