<span>subnet mask is used to identify the network portion and the host portion of an ip address.</span>
Answer:
These systems are commonly used in facilities such as public libraries to ensure equitable use of limited numbers of computers. Bookings may be done over the internet or within the library itself using a separate computer set up as a booking terminal.
Answer:
The answer is "2".
Explanation:
In the given question some information is missing, that is "The propagation time for satellite to earth" which is "270 milliseconds" so, the description to this question can be defined as follows:
Given values:
Bandwidth = 64 kbps
Data frames = 512 bytes
Propagation Time (tp ) =270 ms
Change Bandwidth kbps to bps:
1 kb= 1024 bytes
calculated bandwidth= 64 kbps = 64×1024 bps = 65536 bps
1 bytes = 8 bits
512 bytes = 512 × 8 = 4096 bits
Frame length = 4096 bits
Formula
Transmission time (Tt) = Frame length /Bandwidth
Window size = 1+2a
where a = Propagation time/Transmission time
Calculate Transmission time:
Transmission time (Tt) = 4096 / 65536
Transmission time (Tt)= 625 m.sec
Calculate Window size:
Window size = 1+2(270/625)
Window size
= 1+2(0.432)
Window size
= 1+0.864
Window size = 1.864
Window size
= 2
The
piston engine uses the crankshaft to convert the reciprocating motion of the
piston into rotary motion.
<span>The
crankshaft is used to convert reciprocating motion of the piston into rotary
motion, while the conversion process is called torque, which is a twisting
force. Aside from crankshaft, there are a total of four parts of the engine
that work together in order to convert the reciprocating motion into rotary
motion namely cylinder, or also called the chamber of the piston, the piston itself,
and the connecting rod.</span>
The CPU, or central processing unit, is the hardware that takes most of the load when running a program. It will perform complex calculations and execute every instruction as the program continues.
The GPU, or graphics procession unit, is the hardware that could also play a major roll in calculating the instructions to execute a program, though this depends on how graphically intensive the program is. For example, games would use a lot more GPU power than say a simple calculator application.