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jeyben [28]
3 years ago
5

The function f(x) = 5()x is reflected over the y-axis. Which equations represent the reflected function? Check all that apply.

Mathematics
2 answers:
s344n2d4d5 [400]3 years ago
5 0

Answer:

The correct option is D.  f(x) = 5()-x

Step-by-step explanation:

If a function f(x) is reflected over axis then the resultant equation of the function f(x) changes to f(-x)

Now, in the given problem the function is given to be : f(x) = 5()x

So, if we reflect the given function f(x) over the y- axis then the equation of the function changes to f(-x)

Hence, The required reflected equation of the given function f(x) is 5()-x

Therefore, The correct option is D.  f(x) = 5()-x

Taya2010 [7]3 years ago
3 0
Key term "Reflected", which is equivalent to "inverse". This means that the graph, although remains with the same points, is "reflected". Think of a mirror. 
Say y = m(x). The reflected result is y = -m(x). Or in another case, y = m(-x) will be reflected to y = m(x). 
Lets break this rule further. Say your point was (a,b) which is code for (x,y). If we're looking at the x-axis, the y becomes negative. Henceforth, it becomes (x,-y) and vice versa. 
In this case, we're looking at the y-axis reflected, meaning, the x-value will be NEGATIVE. 

Answer is C: m(x) - 5() -x This can be seen as m(x) = m(-x) as well.
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Ugo [173]

Answer:

y = -4

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Step-by-step explanation:

Let's first explain when x = 0

Find where x = 0 on the graph. We are finding what the y-value would be. Trace down the y-axis along the vertical line x = 0. Where does the line intersect the y-axis when x = 0? The answer would be -4

The y-intercept is -4, and the x-value for this is 0, of course. So the correct answer for when x = 0 would be y = -4.

Next, we are told to find x when y = -2. Find where y = -2. Now, staying at y = -2, go horizontally along the x-axis at y = -2 until you reach the line. Boom! You should have connected up with the line at around x = 3. Therefore, when y = -2, x = 3

8 0
3 years ago
15 cm<br> 4 cm<br> cm<br> V=____cm3
bonufazy [111]

Answer:

V=(πr^2 x h)/3

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3.14 x 4^2 x 15 = 753.6/3 = 251.2

If you're using π as your pi, than just replace 3.14 by π on calculator

Hope that answers your question

8 0
2 years ago
Miguel is playing a game in which a box contains four chips with numbers written on them. Two of the chips have the number 1, on
insens350 [35]
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2) We can calculate the expected value of the game with the following: E=\frac{1}{6}*2- \frac{5}{6} *1. In general, the formula is E= \sum{p*V} where E is the expected value, p the probability of each event and V the value of each event. This gives a result of E=2/6-5/6=3/6=0.5$ Hence, Miguel loses half a dollar ever y time he plays.
3) We can adjust the value v of the winning event and since we want to have a fair game, the expecation at the end must be 0 (he must neither win or lose on average). Thus, we need to solve the equation for v:
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4) So, we have that the probability that you get a red or purple or yellow sector is 2/7. We have that the probability for the blue sector is only 1/7 since there are 7 vectors and only one is blue. Similarly, the 2nd row of the table needs to be filled with the product of probability and expectations. Hence, for the red sector we have 2/7*(-1)=-2/7, for the yellow sector we have 2/7*1=2/7, for the purple sector it is 2/7*0=0, for the blue sector 1/7*3=3/7. The average payoff is given by adding all these, hence it is 3/7.
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