Answer:
I. Algorithms can be written using pseudocode.
II. Algorithms can be visualized using flowcharts.
Explanation:
An algorithm can be defined as a standard formula or procedures which comprises of set of finite steps or instructions for solving a problem on a computer. The time complexity is a measure of the amount of time required by an algorithm to run till its completion of the task with respect to the length of the input.
The two statements which are true about algorithms are;
I. Algorithms can be written using pseudocode. A pseudocode refers to the description of the steps contained in an algorithm using a plain or natural language.
II. Algorithms can be visualized using flowcharts. A flowchart can be defined as a graphical representation of an algorithm for a process or workflow.
Basically, a flowchart make use of standard symbols such as arrows, rectangle, diamond and an oval to graphically represent the steps associated with a system, process or workflow sequentially i.e from the beginning (start) to the end (finish).
Answer:
Using a one time password OTP and using a three factor authentication.
Explanation:
Social engineering is a form system and network attack, drafted by an attacker, to steal user credentials needed for accessing their accounts, to steal information.
Social engineering attacks like phishing, spear phishing, baiting and quid quo pro are used to fool users to giving out their user details.
One time password is an implied use of a password just once and a new password his generated to boost security. In a three factor authentication, OTP can be used as well as biometrics of a user which can not be giving away by a user to an attacker.
Is advertising influencing her?
What are her motivations?
Has she compared prices?
Is she buying at the right time?
Answer:
portability and simplicaity are the featues of napier bones
Answer:
A. When an object is in a specific position on a frame
Explanation:
In the testing phase of a new game, the errors of the programming process are corrected and the gameplay is improved as the game is tested. The objective of correcting serious defects and improving fundamental characteristics not contemplated in the design document, detecting minor failures and profiling the user experience.