Answer:
50%
Explanation:
The markup is the difference between the selling price and the cost price. If the mark up is greater than zero, it means there is a profit, if the markup is less than 0, it means there is a loss and if the markup is equal to 0, it means there is breakeven.
Percentage markup = (markup/cost price) * 100%
Selling price - cost price = markup
15 - cost price = 5
cost price = 10
Percentage markup = (markup/cost price) * 100% = (5/10) * 100% = 50%
Answer:
First for loop is for printing the rows.
Then we set currColumnLetter to 'A' for first time
Second for loop is for printing the columnletter with each row
Explanation:
Answer:
See explaination
Explanation:
mov ebp, esp
and esp, 0FFFFFFF0H
sub esp, 16
mov dword [esp], ?_001
call puts
mov eax, 0
leave
ret
End
The C translation is always expected to be shorter than the assembly language code.
Answer:
In binary, there are only two numbers: one, and zero. Each “place” also has different values. ... Hexadecimal is different from binary and decimal. It uses base-sixteen, meaning that there are sixteen different digits that can appear in a single place.
Explanation:
In binary, there are only two numbers: one, and zero. Each “place” also has different values. ... Hexadecimal is different from binary and decimal. It uses base-sixteen, meaning that there are sixteen different digits that can appear in a single place.
Answer:
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